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LIL SIS — Devlog #01: Building the Altar

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Thang Le
Senior Lead Engineer

Lil Sis — opening shot

Vigil № 0001. First public entry from the workshop for Lil Sis. This is the dev log — it will be updated as the relic takes shape.

Where we are

The wooden house is standing. HDRP volumes are placed: low-altitude fog, exposure clamped to under 0.5 in interiors, single-bounce SSGI on. The corridor that leads to the bedroom is the spine of the whole game and we've been polishing its lighting for two weeks.

The "blood message" system uses a runtime decal projector with a custom URP… wait, no. HDRP. Sorry. Force of habit from the tool side.

What's next

  • First pass on the spatial audio cue for the sister's voice. Binaural via Steam Audio.
  • Sanity meter UI — currently a placeholder, must feel like a relic, not a HUD bar.
  • One puzzle prototype: the family photo that rearranges when not looked at.

More to come. Light a candle.