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UNITY PACKAGE

Dynamic Target Framer

Pixel-tight UI framing for whatever the player is looking at.

[ PREVIEW ]

Puts a clean, dynamic bounding box on screen around whatever 3D object the player is aiming at. The frame is built from the object’s real mesh or MeshCollider vertices, not a loose world-space box, so it stays as tight as possible from every camera angle. The Runtime only measures and publishes the result as data — how it’s drawn is entirely up to you, with a drop-in reference view included.

// CORE_FEATURES
01

Mesh-Accurate Fit

Projects the target’s real mesh or MeshCollider vertices to screen space — not a loose world-space AABB — so the frame hugs the silhouette from every angle.

02

Presentation-Agnostic Core

The Runtime component only measures and publishes a TargetFrame (a screen-space rectangle). It never references uGUI, so any renderer — yours or ours — can consume it.

03

Drop-In Reference View

The included TargetFrameView sample reproduces padding, smoothing and idle states in one component — copy it as a starting point for your own look.

04

Zero Steady-State GC

Mesh vertices are cached once per mesh and the box is only recalculated when the camera or target actually moves — built for low-end and mobile.

PRICE$5.69

One-time payment. Lifetime updates support.

TECH SPECS
  • VERSIONv1.0.0
  • REQUIRESUnity 6000.0+
  • SIZE0.3 MB