Retro VHS & CRT post-processing for Unity.
Turns any camera into a worn tape deck, a broadcast monitor or a haunted camcorder. Seven independent profile modules — pixelation, color, noise, jitter, signal grade, CRT screen and phosphor trail — render in four fullscreen passes shared by Built-in, URP and HDRP, with real bandwidth-limited composite color, a rolling-tracking-loss analog-horror toolkit, and a one-click pipeline setup tool.
Pixelation, Color, Noise, Jitter, Signal & Grade, CRT Screen and Phosphor Trail, each with its own master toggle — mix and match on one profile asset.
Luma stored at half resolution and re-sharpened with an unsharp mask, chroma at ~1/16 resolution with horizontal delay — the actual composite-video bleed mechanism, not a blur filter.
Rolling tracking loss that slides the picture into static, per-line hue phase error, wavy scanline distortion and head-switch darkening.
Barrel curvature with a black border, RGB phosphor stripe mask, full-frame flicker and a TV-style vignette that stays live even with bandwidth limiting off.
A diagnose-and-apply tool wires up the URP renderer feature or HDRP custom pass volume, assigns a default profile and converts scene materials between pipelines.
From a clean VCR to full signal chaos, plus a runtime preset-cycler sample with on-screen next/previous controls.
One-time payment. Lifetime updates support.