Retro VHS & CRT post-processing for Unity.
Turns any camera into a worn tape deck, a broadcast monitor or a haunted camcorder. Nine modules render inline on the camera component itself — no profile asset in the middle, so what the inspector shows is what renders — covering the whole signal path from real lens chromatic aberration and lens dirt through a single Colour Grade module to a CRT screen with beam reconstruction and a 15-architecture phosphor mask. Built-in, URP and HDRP, with 20 ready-made presets and a one-click pipeline setup tool.
Lens, Retro Resolution, Tape Artifacts, Distortion, Composite Signal, Colour Quantization, Colour Grade, Bloom and CRT Screen, in the order light travels through them — serialized directly on the camera, so a slider you drag in Play mode changes the picture instead of quietly editing a shared asset.
Lateral dispersion sampled as a spectral smear from the optical axis — zero in the centre, widening toward the corners — plus lens dirt lit by the halation behind it.
Tape levels, chroma response, exposure, lift/gamma/gain, saturation and split toning all live in one Colour Grade module, folded to two gain/offset pairs and a matrix on the CPU — 13 built-in looks included.
Beam reconstruction that rebuilds every pixel from the two raster lines around it, a 15-architecture phosphor mask, radial beam convergence error, edge-pinned barrel curvature and phosphor afterglow.
A drifting tracking line that collapses a band of rows onto one, per-line hue phase error, wavy scanline distortion and one-sided horizontal tape smear.
From a clean VCR to full signal chaos, plus a demo scene with first-person controls and a live settings menu that exposes every parameter.
One-time payment. Lifetime updates support.