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        <title>Wave0084 Studio Blog</title>
        <link>https://deepwavegame.github.io/blog</link>
        <description>Wave0084 Studio Blog</description>
        <lastBuildDate>Wed, 09 Sep 2026 00:00:00 GMT</lastBuildDate>
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            <title><![CDATA[The Deepwave devlog is live]]></title>
            <link>https://deepwavegame.github.io/blog/devlog-is-live</link>
            <guid>https://deepwavegame.github.io/blog/devlog-is-live</guid>
            <pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate>
            <description><![CDATA[A place for the technical write-ups and build notes behind Deepwave's Unity tools and analog-horror games.]]></description>
            <content:encoded><![CDATA[<p>This is where the longer write-ups go — the parts of building a tool that do not
fit in a store description or a changelog line.</p>
<p>Coming up:</p>
<ul>
<li class=""><strong>How the RetroOS browser renders real HTML and CSS inside Unity's UI system</strong> —
the parser, the CSS cascade, and hit-testing a link in the middle of a wrapped
paragraph.</li>
<li class=""><strong>Reading where a cobweb attaches straight out of the texture's alpha channel</strong> —
why the artwork already knows where the web is tied, and how Cobweb Weaver turns
that into a placement algorithm.</li>
<li class=""><strong>Writing an FBX file from Unity without the FBX Exporter package</strong> — because the
format has no four-component UV, and a cobweb vertex carries four.</li>
</ul>
<p>If you want to be told when these land, the <a class="" href="https://deepwavegame.github.io/tools">tools index</a> links every
package's docs and store page.</p>]]></content:encoded>
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            <category>gamedev</category>
            <category>devlog</category>
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